Hit points (2024)

Hit points (HP) represent how much damage a hero or object can take. The current and total hit points of the unit are shown in their health bar, divided into bars each worth 25 HP.

Contents

  • 1 Overview
  • 2 Health
  • 3 Armor
  • 4 Shields
    • 4.1 Barrier health
  • 5 Overhealth
  • 7 List of hero hit points
  • 8 List of non-hero HP
  • 9 Trivia
  • 10 References

Overview[ | ]

There are 4 main types of hit points in Overwatch 2. From bottom to top these are health, armor, shields, and overhealth. Out of the four, health, armor and shields are recoverable HP, meaning that they can restored by healing, whereas overhealth is non-recoverable HP. When taking damage, hit points will be consumed in order from top to bottom, and when being healed, restored from bottom to top.

Each type of hit points has certain properties, which only apply to that portion of HP. For example, if an instance of damage is higher than remaining armor, the damage reduction will only apply in proportion to the amount of damage the armor would take, and shields will only regenerate itself rather than the other types of hit points above or below them.

A hero's HP is "low" at 50% and "critical" at 25%. Their location will be shown to all friendly supports. If a hero's HP becomes ~25-30% or lower, a gasp sound effect is played and blood appears around the borders of the screen ( no blood in Junkenstein modes and tutorial), with the exception of 175 HP heroes, who get it at 70 HP (currently only Tracer and pilot D.Va).

Health[ | ]

The most basic form of HP is health, which appears on all heroes. It is the bottom-most type of HP, which is depleted when there is no armor or shields to protect it, and is the first to be replenished when being healed. If a hero's health comes to 0, they will die. Heroes in the Tank role have an additional 150 Health in Role Queue game modes. Health is colored white.

List of abilities that grant Health
HeroAbilityDescriptionHealthDurationDetails
Hit points (1)
Winston

Hit points (2)

Primal Rage
Gain immense health, but you can only leap and punch enemies.+500 max health, fully restore HP10 seconds (transformation)

Armor[ | ]

Armor is a type of recoverable HP that reduces damage dealt to that portion of health. Armor hit points are applied on top of health and below shields. The following heroes have armor as part of their baseline health pool: D.Va, Mauga, Orisa, Ramattra, Reinhardt, Winston, Wrecking Ball, Bastion, Torbjörn, and Brigitte. Armor can also be obtained through some abilities. Armor is colored orange.

Armor is extremely effective against attacks that consist of multiple smaller instances of damage, like shotguns. For every instance of damage received - that is not from a beam or a damage over time effect - armor reduces the damage received by 5, up to a maximum of 50% of the incoming damage. In other words, any damage instance that is lower than 10, will be halved instead of being reduced by flat 5 damage. Direct hit bonuses from projectiles that deal splash damage count as separate instances of damage and receive the armor reduction for each part. If the amount of damage exceeds the amount of armor and overflows to health, the reduction will be reduced in proportion to the remaining armor. However, if damage overflows from shields or overhealth to armor, the reduction will apply in full.

Against beams and damage-over-time effects, armor works differently: armor reduces the damage of beam-type weapons by 30%, regardless of the amount of damage dealt by instance, and damage over time effects are completely exempt from the reduction. Exceptionally, Winston's Hit points (3) Tesla Cannon also pierces the damage reduction from armor, causing it to deal the same damage to armor as it would to normal health.

Armor is applied after all other damage modifications. However, it still respects the global 50% cap for damage reduction effects. For example, if a fortified Orisa would take 120 damage, Hit points (4) Fortify (-45% taken) reduces it to 66, then armor reduces it by another 5 points, causing Orisa to take 61 damage in total. This is above 50% of the original, so armor reduction is applied in full. However, if Orisa instead takes 80 damage, this will be first reduced to 44 damage by Fortify and then would be reduced by another 5 damage by armor to 39 damage, but this is below 50% of the original damage, i.e. 40 damage, so the armor will only cause an additional reduction of 4 damage.

List of abilities that grant armor
HeroAbilityDescriptionHealthDurationDetails
Hit points (5)
Brigitte

Hit points (6)

Rally
Gain armor, empower Barrier Shield and provide extra health to nearby allies.15 overhealth per 0.5 seconds, up to 100 (allies)
100 armor (self)
Rally: 10 seconds
Overhealth: 30 seconds
Hit points (7)
Ramattra

Hit points (8)

Nemesis Form
Transform into Nemesis Form, changing your attacks and gaining bonus armor.+225 armor8 seconds
  • Ramattra can also gain the benefits of Nemesis Form through his ultimate, Hit points (9) Annihilation. Does not stack.

Shields[ | ]

Shields are a type of recoverable HP that automatically regenerate while not taking damage. Shield is the topmost form of recoverable hit points, above armor. The following heroes have shields as part of their baseline health pool: Sigma, Wrecking Ball, Zarya, Symmetra, Lifeweaver and Zenyatta. Some objects also have shield HP. Shields are colored light blue.

After not taking damage for 3 seconds, shields start regenerating at a rate of 30 shields per second. This recovery is treated as a form of healing, meaning that it can be amplified by certain effects or blocked by anti-heal. The shield regeneration works additively to the passive regen all heroes have, allowing a hero to heal up to 40 + 5% of their max HP per second without assistance, given they have shield health to regen.

List of abilities that grant shield health
HeroAbilityDescriptionHealthDurationDetails
Hit points (10)
Venture

Hit points (11)

Explorer's Resolve
Using abilities grants temporary shields.+40 shields (normal abilities)
+75 shields (Tectonic Shock)
3 seconds
  • Shield health gained is capped at 75.
  • Decays at a rate of 30 shield health per second after the duration.

Barrier health[ | ]

Barrier health is a type of shield health.[1][2] The main difference between barrier health and regular shields is their regeneration: Barrier health only regenerates while the barrier is inactive, meaning only recallable barriers can regenerate. Furthermore, the delay before regeneration is 2 seconds instead of 3, and the regeneration rate varies between barriers. Barriers are also destroyed by Sombra's Hit points (12) EMP if they are hit while active, unlike shields.

Overhealth[ | ]

Overhealth is a type of non-recoverable HP that represents most temporary forms of HP in Overwatch 2. It is only gained through abilities. Overhealth can decay either over time or immediately at the end of a timer. Enemies receive 50% less ultimate charge from damage dealt to overhealth. Overhealth is represented by a green health bar.

List of abilities that grant overhealth
HeroAbilityDescriptionHealthDurationDetails
Hit points (13)
Brigitte

Hit points (14)

Rally
Gain armor, empower Barrier Shield and provide extra health to nearby allies.15 overhealth per 0.5 seconds, up to 100 (allies)
100 armor (self)
Rally: 10 seconds
Overhealth: 30 seconds
Hit points (15)
Doomfist

Hit points (16)

The Best Defense...
Dealing damage with abilities creates temporary overhealth.+35 overhealth per enemy (normal abilities)
+75 overhealth per enemy (Meteor Strike)
  • Overhealth starts decaying after 1 second at 3 hp/s.
Hit points (17)
Junker Queen

Hit points (18)

Commanding Shout
Grants temporary health and movement speed to yourself and allies.150 overhealth (self)
50 overhealth(ally)
5 seconds (self)
3 seconds (ally)
  • Overhealth is lost immediately when duration ends.
Hit points (19)
Lúcio

Hit points (20)

Sound Barrier
Create temporary extra health for nearby allies.750 overhealth6 seconds
  • Immediately starts decaying at a rate of 100 hp/s.
Hit points (21)
Mauga

Hit points (22)

Berserker
Gain temporary health when dealing critical damage.50% of critical damage is converted to overhealth. (150 max)
Hit points (23)
Orisa

Hit points (24)

Fortify
Gain temporary health, reducing all damage taken and becoming unstoppable. While active, heat generated by your weapon is reduced.100 overhealth3.5 seconds
  • Overhealth is lost immediately when duration ends.
  • Orisa can also gain the benefits of Fortify through her ultimate Hit points (25) Terra Surge. Does not stack.
Hit points (26)
Sigma

Hit points (27)

Kinetic Grasp
Absorb projectiles in front of you and convert them into extra health.60% of damage absorbed, max. +400 overhealth2 seconds
  • Overhealth is lost immediately when duration ends.
Hit points (28)
Torbjörn

Hit points (29)

Overload
Gain additional extra health as well as improved attack, movement, and reload speed.+100 overhealth5 seconds
  • Overhealth is lost immediately when duration ends.
Hit points (30)
Wrecking Ball

Hit points (31)

Adaptive Shield
Create temporary extra health that increase with more nearby enemies. Some of the health can be transferred to allies.100 overhealth + 100 overhealth per enemy (self)
75 overhealth per ally up to 300 overhealth
7 seconds (self)
4 seconds (allies)
  • Overhealth is lost immediately when duration ends.

Temporary Armor & Shields[ | ]

Temporary armor & shields were a prominent feature used in Overwatch. They are types of non-recoverable HP similar to Overhealth. Temporary armor (colored dark orange) granted the same effects as regular armor. Temporary shields (colored dark blue) granted no unique effects. In Overwatch 2, all abilities at the time that provided temporary armor & shields were removed to help reduce visual noise when multiple types of hit points were applied to a hero, especially in Hero Missions and Story Missions. All abilities that previously granted temporary armor or shields in Overwatch were updated to grant overhealth in Overwatch 2.

Temporary armor & shields can still be accessed through Workshop actions, where they can be applied to a player with the Add Health Pool to Player action. However they don't have graphics, and will appear as transparent portions of the player's health bar. Despite this, they both maintain the same functionality they had in Overwatch.

In Overwatch 2, they reintroduced aspects of temporary armor with the release of Ramattra. His Nemesis Form grants him additional armor health, which disappears once the cooldown ends. As for temporary shields, aspects of this was reintroduced with Venture's kit, with their passive Explorer's Resolve, which provided them with temporary shield health which decay after a short while. Unlike Overwatch, both temporary armor and shields have the same color as regular armor and shields, being treated the same. Additionally, all abilities that grant temporary shields and armor in Overwatch 2 only grant them to the user, not allies.

List of hero hit points[ | ]

HeroRoleHealthArmorShieldsTotal
Hit points (32)
Ana
Hit points (33) Support250

250

Hit points (34)
Ashe
Hit points (35) Damage250

250

Hit points (36)
Baptiste
Hit points (37) Support250

250

Hit points (38)
Bastion
Hit points (39) Damage250100

350

Hit points (40)
Brigitte
Hit points (41) Support20050

250

Hit points (42)
Cassidy
Hit points (43) Damage275

275

Hit points (44)
D.Va
Hit points (45) Tank200375

575

350Hit points (46)

725Hit points (47)

175Hit points (48)

175Hit points (49)

Hit points (50)
Doomfist
Hit points (51) Tank375

375

525Hit points (52)

525Hit points (53)

Hit points (54)
Echo
Hit points (55) Damage250

250

Hit points (56)
Genji
Hit points (57) Damage250

250

Hit points (58)
Hanzo
Hit points (59) Damage250

250

Hit points (60)
Illari
Hit points (61) Support250

250

Hit points (62)
Junker Queen
Hit points (63) Tank375

375

525Hit points (64)

525Hit points (65)

Hit points (66)
Junkrat
Hit points (67) Damage250

250

Hit points (68)
Kiriko
Hit points (69) Support250

250

Hit points (70)
Lifeweaver
Hit points (71) Support22550

275

Hit points (72)
Lúcio
Hit points (73) Support250

250

Hit points (74)
Mauga
Hit points (75) Tank375200

575

525Hit points (76)

725Hit points (77)

Hit points (78)
Mei
Hit points (79) Damage300

300

Hit points (80)
Mercy
Hit points (81) Support250

250

Hit points (82)
Moira
Hit points (83) Support250

250

Hit points (84)
Orisa
Hit points (85) Tank125350

475

275Hit points (86)

625Hit points (87)

Hit points (88)
Pharah
Hit points (89) Damage250

250

Hit points (90)
Ramattra
Hit points (91) Tank275100

375

425Hit points (92)

525Hit points (93)

Hit points (94)
Reaper
Hit points (95) Damage300

300

Hit points (96)
Reinhardt
Hit points (97) Tank250300

550

400Hit points (98)

700Hit points (99)

Hit points (100)
Roadhog
Hit points (101) Tank650

650

800Hit points (102)

800Hit points (103)

Hit points (104)
Sigma
Hit points (105) Tank200275

475

350Hit points (106)

625Hit points (107)

Hit points (108)
Sojourn
Hit points (109) Damage250

250

Hit points (110)
Soldier: 76
Hit points (111) Damage250

250

Hit points (112)
Sombra
Hit points (113) Damage250

250

Hit points (114)
Symmetra
Hit points (115) Damage100150

250

Hit points (116)
Torbjörn
Hit points (117) Damage25050

300

Hit points (118)
Tracer
Hit points (119) Damage175

175

Hit points (120)
Venture
Hit points (121) Damage250

250

Hit points (122)
Widowmaker
Hit points (123) Damage200

200

Hit points (124)
Winston
Hit points (125) Tank225250

475

375Hit points (126)

625Hit points (127)

Hit points (128)
Wrecking Ball
Hit points (129) Tank300175150

625

450Hit points (130)

775Hit points (131)

Hit points (132)
Zarya
Hit points (133) Tank175225

400

325Hit points (134)

550Hit points (135)

Hit points (136)
Zenyatta
Hit points (137) Support75175

250

List of non-hero HP[ | ]

HeroAbilityHealthArmorShieldsTotalNotes

Hit points (138)

Ashe

Hit points (139)

B.O.B.
10001000
  • Can be healed
  • Can receive temporary HP

Hit points (140)

Baptiste

Hit points (141)

Immortality Field
125125

Hit points (142)

Brigitte

Hit points (143)

Barrier Shield
250250
  • 85/s shield regeneration
  • 700 during Hit points (144) Rally

Hit points (145)

Illari

Hit points (146)

Healing Pylon
5050100
  • 30/s shield regeneration

Hit points (147)

Junkrat

Hit points (148)

Concussion Mine
2525

Hit points (149)

Steel Trap
100100

Hit points (150)

RIP-Tire
100100

Hit points (151)

Lifeweaver

Hit points (152)

Petal Platform
400400

Hit points (153)

Tree of Life
12001200

Hit points (154)

Mauga

Hit points (155)

Cage Fight
15001500

Hit points (156)

Mei

Hit points (157)

Ice Wall
250250
  • 5 pillars

Hit points (158)

Ramattra
Hit points (159)

Void Barrier

10001000

Hit points (160)

Reinhardt

Hit points (161)

Barrier Field
14001400
  • 144/s shield regeneration

Hit points (162)

Roadhog

Hit points (163)

Pig Pen
100100

Hit points (164)

Sigma

Hit points (165)

Experimental Barrier
700700
  • 85/s shield regeneration

Hit points (166)

Symmetra

Hit points (167)

Sentry Turret
4040
  • Up to 3 turrets

Hit points (168)

Teleporter
100200300
  • 2 pads
  • Destruction destroys both
  • 30/s shield regeneration

Hit points (169)

Photon Barrier
40004000

Hit points (170)

Torbjörn

Hit points (171)

Deploy Turret
225225

Hit points (172)

Widowmaker

Hit points (173)

Venom Mine
11

Hit points (174)

Winston

Hit points (175)

Barrier Projector
650650

Hit points (176)

Wrecking Ball

Hit points (177)

Minefield
6060
  • 15 mines

Hit points (178)

Zarya

Hit points (179)

Particle Barrier
200200

Hit points (180)

Projected Barrier
200200

Trivia[ | ]

  • If armor is hit, a metallic sound effect is played.
  • If a hero's shields are destroyed, the screen becomes cracked.
  • The bleed effect originally occurred when a hero's HP became 75 or lower. Since this was highly inefficient for Tanks, it was replaced with a more relativistic system.
  • Hit points received an overhaul in Overwatch 2:
    • There used to be three types of non-recoverable HP: health, armor, and shields, which always goes on top of their respective recoverable counterparts.
    • Armor was changed to reduce all damage by 30%. This was reverted in Season 10.
      • Effectively, this meant that any attack that dealt more than ~16.67 damage were reduced more than before.
    • Prior to being reworked in Overwatch 2, Sombra's Hit points (181) EMP used to do massive bonus damage to shields, effectively destroying them upon hit.
  • Armor originally treated the "ticks" of beams and damage-over-time effects as instances of damage. In general, beams and DoT tick once every 0.192 seconds (e.g. 50 DPS = 9.6 damage per 0.192 seconds). This means that most beams and DoT effects were reduced by ~26 DPS, and beams/DoT effects that did less than ~52 DPS were halved by armor. This was changed so that beams would always receive a 20% reduction against armor (later increased to 30%) and damage over time effects became unaffected by armor.[3]
    • With the change to 30% reduction for beams, beams that did less than ~87 DPS were buffed against armor while beams that did more were nerfed.
    • Ana's Biotic Rifle inflicts a short DoT effect for its 75 damage, but the damage is unevenly split (2.24 + 6.72 + 26.88 + 26.88 + 7.28 + 5). As a result, it used to do 51.88 damage against armor (~30% reduction) before the changes.
  • The priority order for damage was originally shields (non-recoverable, then recoverable), then armor (non-recoverable, then recoverable), and then health. This meant that the armor provided by Rally would go underneath the shields of heroes such as Zenyatta.
    • The Patch Notes for Patch 1.33.0.1, which issued this change, mentions "non-recoverable health" when listing the new priority order.[4] Currently, non-recoverable health is only accessible through Workshop scripts, and is therefore inaccessible in standard play.
  • Symmetra originally had an ability called Photon Shield which allowed her to create 25 recoverable shields for her teammates. When Symmetra got her first rework, Photon Shield was removed and Shield Generator was added, which gave all surrounding teammates 75 recoverable shields. This too was removed upon Symmetra's second rework. Photon Shield and Shield Generator were the only ways heroes could have recoverable HP that were not found on their base HP.
  • B.O.B. is treated as an additional teammate, so he is affected by abilities that grant non-recoverable HP to allies, such as Sound Barrier and Rally. B.O.B. is the only non-hero that can have additional HP.
  • The term "shields" is often informally used to refer to barriers. Since barriers have shields for their HP, anything that exclusively damages shields also damages barriers. Currently, the only ability that does that is EMP; however, in the beta, Pharah's Concussive Blast used to be able to do 700 damage to shields and barriers.

References[ | ]

  1. Overwatch Beta Patch Notes – March 1, 2016 — The health on Winston's barrier is specifically called "Shield health"
  2. OVERWATCH PTR PATCH NOTES – SEPTEMBER 21, 2018 — The health on Brigitte's barrier is specifically called "Shield health"
  3. March 19, 2019 Patch
  4. Overwatch Patch Notes – FEBRUARY 19, 2019

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