Movement speed (2024)

Movement speed describes how fast a hero is travelling.

Contents

  • 1 Base movement speed
    • 1.1 Jumping
    • 1.2 Falling
  • 2 Modifiers and stacking
  • 3 Movement abilities
    • 3.1 List of movement abilities

Base movement speed[ | ]

The base movement speed of a hero when moving forwards or sideways is 5.5 meters per second, except for Tracer and Genji, who move at 6 meters per second. When moving directly backwards, the base speed is 90% of the forward speed (4.95 for most heroes; 5.4 for Tracer and Genji), and when moving back diagonally, the base speed is 93.333% of the forward speed (5.133 for most heroes; 5.6 for Tracer and Genji). While crouching, the base movement speed is 3 meters per second for all heroes, regardless of direction.

Following abilities alter the hero's base movement speed:

  • Wrecking Ball in his Movement speed (1) Roll mode has base movement speed of 10 meters per second, regardless of direction.
  • Mercy during Movement speed (2) Valkyrie, has base movement speed of 9 meters per second, regardless of direction.
  • Sigma during Movement speed (3) Gravitic Flux has base movement speed of 7.15 meters per second, regardless of direction.
  • Echo during Movement speed (4) Flight has base movement speed of 8 meters per second, regardless of direction.
  • Illari during Movement speed (5) Captive Sun has base movement speed of 7.98 meters per second, regardless of direction.

Jumping[ | ]

Heroes can jump, granting them a vertical impulse of 5.72 m/s. Heroes can reach a height of 0.98 meters before they start moving downwards. With few exceptions, heroes can only jump while on ground.

Falling[ | ]

Movement speed (6)

When a hero is in air they start accelerating towards ground, until they reach the maximum falling speed of 30 m/s. The falling acceleration is not constant but decreases as the hero gets closer to the maximum speed. Under normal gravity, heroes start accelerating at rate of 17.5 m/s2 and take approximately 6.4 seconds to reach the maximum falling speed. Modified gravity conditions cause the heroes initial acceleration to change, but the maximum falling speed remains the same. Heroes do not take fall damage upon hitting ground from any height.

Modifiers and stacking[ | ]

There are three categories to speed modifiers: speed buffs, slow effects, and movement penalties. Each category stacks with themselves and are added together before being applied to the current base movement speed. However, self-inflicted movement penalties and enemy slow effects do not stack and the greater of the two overrides the other.

Suppose Reinhardt and Lúcio are on a team and Symmetra is on the other. Reinhardt walks forward in Lúcio's speed aura (+25% buff). His speed is 125% of his base speed. Symmetra places down one turret (−20% slow). Reinhardt's speed is now 105% of his base speed. Reinhardt uses his barrier (−30% penalty). His speed is now 95% of his base speed because Barrier Field's movement penalty overrides the turret's slow. Symmetra places a second turret (−20% ⟶ −40% slow). Reinhardt's speed is now 85% of his base speed, regardless of if he uses his barrier or not, because the two turrets' slow overrides Barrier Field's movement penalty. Symmetra places a third turret (−20% ⟶ −60% slow) and Lúcio amps up his speed song (+25% ⟶ +60% buff). These cancel each other out and Reinhardt's final movement speed is the same as his base speed.

The only other case where one speed modifier overrides another happens with D.Va's Boosters (+118% speed buff) and Fusion Cannons (−40% movement penalty): If D.Va is using Boosters, her Fusion Cannons' movement penalty no longer applies.

Movement abilities[ | ]

Movement abilities are abilities that grant the hero a short burst of movement. Movement abilities usually limit the ability to control the hero while they are used. In addition to crowd control effects that prevent abilities from being used altogether, movement abilities also cannot be used if the hero is affected by mobility lock status effect, applied by abilities such as Junkrat's Movement speed (7) Steel Trap or Cassidy's Movement speed (8) Flashbang. Being hit by these effects will also interrupt any active movement abilities. Movement abilities that grant free flight will be temporarily disabled when affected by mobility lock, but will not be fully interrupted by these effects. Lifeweaver's Movement speed (9) Life Grip interacts with movement abilities in two ways: If Life Grip is used on an ally that is in the middle of using a movement ability, it will be interrupted when the pull begins. On the other hand, using a movement ability, while being pulled by Life Grip, will allow the target to interrupt the pull.

List of movement abilities[ | ]

List of movement abilities
HeroAbilityOfficial descriptionMove speedRangeDetails
Movement speed (10)
Baptiste

Movement speed (11)

Exo Boots
Hold crouch to jump higher.17.44 meters per second (full charge)9.1 meters (full charge)
Movement speed (12)
Brigitte

Movement speed (13)

Shield Bash
Available when Barrier Shield is deployed. Dash forward to knock back an enemy.+500% buff12 meters
Movement speed (14)
Cassidy

Movement speed (15)

Combat Roll
Roll in the direction you're moving to take reduced damage and reload.15 m/s6.22 meters
Movement speed (16)
D.Va

Movement speed (17)

Boosters
Fly in the direction you are facing.+118.2% buff (self)
17.2 m/s (knockback)
Up to 24 meters
Movement speed (18)
Doomfist

Movement speed (19)

Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.44 m/s (self)
66 m/s (self, empowered)
15 - 35 m/s (knockback)
6.3 - 19.7 meters (self)
9.3 - 29.4 meters (self, empowered)
5.5 - 13.2 meters (knockback)

Movement speed (20)

Seismic Slam
Leap forward and smash the ground.30 m/s

Movement speed (21)

Meteor Strike
Press Q to leap up into the air. Move the targeting circle, then press Movement speed (22) to strike the targeted area.16.5 m/s (self, targeting)
-50% slow (enemies)
Movement speed (23)
Echo

Movement speed (24)

Glide
Hold jump to glide while falling.Horizontal: +50% buff
Vertical: 4 m/s (down)

Movement speed (25)

Flight
Fly forward quickly and then free-fly briefly.8 meters per second
  • Rooted and hindered make Echo temporarily unable to fly, but do not immediately end the ability.
Movement speed (26)
Genji

Movement speed (27)

Cyber-Agility
Climb on walls and double jump.7.8 meters per second (vertical)

Movement speed (28)

Swift Strike
Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown.50 meters per second
Movement speed (29)
Hanzo

Movement speed (30)

Wall Climb
Jump at walls to climb up them.7.15 meters per second (vertical)

Movement speed (31)

Lunge
Double Jump.15 meters per second (horizontal)7.85 meters
Movement speed (32)
Illari

Movement speed (33)

Outburst
Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher.18.4 m/s (horizontal input, no charge)
16.7m/s (horizontal input, charged)
6 m/s (no input, no charge)
13.5 (no input, charged)
18.5 m/s (knockback)

Movement speed (35)

Captive Sun
Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.12 m/s (launch)
7.98 m/s (flight)
-40% slow
  • Rooted and hindered make Illari temporarily unable to fly, but do not prevent the activation or immediately end the ability.
Movement speed (36)
Junker Queen

Movement speed (37)

Rampage
Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed.33 m/s25 meters
Movement speed (38)
Kiriko

Movement speed (39)

Wall Climb (Kiriko)
Jump at walls to climb up them.8.25 m/s

Movement speed (40)

Swift Step
Teleport directly to an ally.35 meters
Movement speed (41)
Lifeweaver

Movement speed (42)

Rejuvenating Dash
Dash towards your traveling direction and lightly heal yourself.6.15 meters
Movement speed (43)
Lúcio

Movement speed (44)

Wall Ride
Jump onto a wall to ride along it.+30% buff +2.5 meters per second (wall leap)
Movement speed (45)
Mauga

Movement speed (46)

Overrun
Charge forward to stomp an launch enemies. You are unstoppable while charging.+250% buff
13.2 m/s (knockback, collision)
8.6 m/s (knockback, stomp)
6.9 m/s (knockdown)
4.4 meters (charge, min)
28 meters (charge, max)
6.5 meters (leap)
Movement speed (47)
Mercy

Movement speed (48)

Angelic Descent
Fall very slowly.2 m/s (down)
5.85 m/s (horizontal)

Movement speed (49)

Guardian Angel
Fly towards an ally. While in flight, Jump launches you forward, and and Crouch launches you upward.17 m/s (regular & Jump extension)
20.4 m/s (Crouch extension)
30 meters

Movement speed (50)

Valkyrie
Gain the ability to fly. Abilities are enhanced.9 m/s (omni-directional flight)
25 m/s (Guardian Angel)
10 meters (chain healing)
+100% range (Guardian Angel, Caduceus Staff)
  • Rooted and hindered make Mercy temporarily unable to fly, but do not prevent the activation or immediately end the ability.
Movement speed (51)
Moira

Movement speed (52)

Fade
Disappear, move faster, and become invulnerable, but you cannot shoot.+250% buff15 meters (max)
  • Cannot be interrupted by roots and hindered due to the phase effect.
Movement speed (53)
Pharah

Movement speed (54)

Hover Jets
Hold to hover.+40% buff (horizontal)
4.66 m/s (vertical)

Movement speed (55)

Jet Dash
Boost horizontally.19 m/s

Movement speed (56)

Jump Jet
Fly rapidly upwards. Grants some fuel.21.1 m/s8.4 meters (vertical)
Movement speed (57)
Reaper

Movement speed (58)

Wraith Form
Move faster and become invulnerable, but you cannot shoot.+50% buff24.75 meters
  • Cannot be interrupted by roots and hindered due to the phase effect.

Movement speed (59)

Shadow Step
Teleport to a targeted location.35 meters
Movement speed (60)
Reinhardt

Movement speed (61)

Charge
Charge forward and smash an enemy against a wall.+200% buff (charge)
31.2 m/s (knockback, indirect hit)
11 m/s (knockback, canceled pin)
50.2 meters
Movement speed (62)
Sigma

Movement speed (63)

Gravitic Flux
Manipulate gravity to lift enemies into the air and slam them back down.7.15 meters per second35 meters
  • Rooted and hindered make Sigma temporarily unable to fly, but do not prevent the activation or immediately end the ability.
Movement speed (64)
Sojourn

Movement speed (65)

Power Slide
Ground slide that can cancel into a high jump.14.30 meters per second (horizontal)
? meters per second (vertical)
~16 meters
Movement speed (66)
Soldier: 76

Movement speed (67)

Sprint
Run faster while moving forward.+50%
Movement speed (68)
Sombra

Movement speed (69)

Stealth
When out of combat, become invisible and move faster.+45% buff

Movement speed (70)

Translocator
Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting.
  • Translocator can be neither thrown or activated while rooted or hindered.
Movement speed (71)
Tracer

Movement speed (72)

Blink
Teleport in the direction you are moving.7.5 meters

Movement speed (73)

Recall
Travel back in time to your previous location and health.
Movement speed (74)
Venture

Movement speed (75)

Drill Dash
Dash forward while above or underground, pushing enemies back. The cooldown is accelerated while underground.20 m/s (self, max)
12 m/s (self, upwards max)
16 m/s (self, during Burrow)
14.5 m/s (knockback)
13.45 m/s (knockback, during Burrow)
10 meters

Movement speed (76)

Burrow
Move underground and become invulnerable. Emerge to deal damage.+40% movement speed buff (burrowed)
14 m/s (emerging, max charge)
7 m/s (emerging, min charge)
7.1 m/s (knockback, falloff start)
5.6 m/s (knockback, falloff end)
Movement speed (77)
Widowmaker

Movement speed (78)

Grappling Hook
Launch a hook that pulls you towards a ledge.20 meters per second (pulling speed)20 meters
Movement speed (79)
Winston

Movement speed (80)

Jump Pack
Leap forward into the air. Landing on an enemy damages them.30 m/s (self)
10.1 m/s (knockback, landing)
7.2 (knockback, mid-air)
Movement speed (81)
Wrecking Ball

Movement speed (82)

Roll
Transform into a ball and increase maximum movement speed.10 m/s
  • Rooted and hindered do not interrupt Roll, only prevent activating it.

Movement speed (83)

Grappling Claw
Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.+100% buff (max speed)
18 m/s (fireball upon release)
9 m/s (retracting)
22 m/s (knockback)
23 meters (max)
6 meters (retracted)

Movement speed (84)

Piledriver
Slam into the ground below to damage and launch enemies upward.5 meters per second (charging)
98 meters per second (downwards)

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